I just came back to Magic: The Gathering back in August. Bogles was one of the first decks I tried to run.
At the time, it was not the right call. I ran one league and finished horribly and swore that I would never play it again. However, the meta has shifted.
Modern is becoming a much more fast-paced, degenerate kind of format. This is the kind of meta where Bogles can really get in there and do its thing, so I decided to give it another try.
Match 1 – Dredge
I have no idea what happened here.
I feel like my opponent called it quits way too early. There is a possibility where I had some inevitability and it was likely I was going to win no matter what he did. I also think he could have just kept some bad opening hands and couldn’t capitalize on any of his dredges.
As odd as it is for me to say this about myself, I feel like I played really well in this match. Bogles is great for newer played because it’s so linear. You just need to know what deck your opponent is on and which enchantments are going to be the best against them.
But when in doubt, the combo of Ethereal Armor, Rancor, and Daybreak Coronet will usually get the job done.
One thing I love about this deck is the ability to mulligan profitably. Going to six or even five cards is not a big deal and can put you into a better position than a mediocre seven. The second game of this match is a great example of that.
Match 2 – Merfolk
As mentioned in the video, Fish isn’t seeing a lot of play right now. Humans and Spirits are the Aether Vial decks of choice in the current meta.
However, when the deck has the nuts, it’s still quite good. I kept mediocre hands, drew poorly, and was punished by a luckier opponent who capitalized on my misfortune.
This is part of the game and my opponent did exactly what he was supposed to do. If the situation was reversed, I would have done the same thing. Games and matches like this were what caused me to hate the deck when I first played it.
After rewatching my match, I definitely should not have kept that opening hand in the first game. It was bad, I knew it was bad, but I kept it anyway and was severely punished. The only creature in the deck that doesn’t have hexproof is the only one I drew.
In the second game, I had to mulligan to four cards. When you’re playing an Aether Vial deck, this usually spells death, but I wanted to give it a shot and we came pretty close to turning a corner. If that Daybreak Coronet had stuck, it could have been a much different game and match.
Match 3 – Ad Nauseum
Game one, we had the nuts. Literally could not have asked for a better hand. We had a Bogle and then our three best enchantments in the opener.
Despite that, our opponent was on a combo deck that we could no disrupt. Sure, we were fast. But he also got unlucky and couldn’t draw his payoff cards fast enough to get him out of a tight spot. Bogles is really good at putting you up against the ropes and getting itself on to a fast clock to close out the game quickly.
Game two, we drew well, attacked hard, and didn’t give the opportunity a chance to set up his combo.
Unfortunately, I did misplay. I thought the Dryad Arbor was a land.
This is me not paying as much attention as I should have been. It could have come back to bite me. We were pretty fortunate that didn’t happen.
I really wanted to stick the Gaddock Teeg but forcing them to burn a Pact of Negation ended up being really good for us. We got the free counter out of their hand and forced them to use Angel’s Grace to stay alive. The next turn I was able to land a Daybreak Coronet and go to town.
Seal of Primordium put the final nail in their coffin by taking out their Phyrexian Unlife, which is one of their main combo pieces.
Match 4 – Spirits
I had a solid opening hand. Given their start, I put them on blue-white control. I started off so fast, they didn’t have time to do much, despite thinking a Detention Sphere was well on its way.
But alas, the opponent called it quits on turn 3.
Game two is when I realized I was up against Spirits. Bant is the most popular iteration of this deck, which is why seeing just blue and white threw me off. That, and the fact they didn’t do anything for two turns.
When I saw the Thalia in game 2, I thought maybe it was a sideboard card. Now I realize that was silly, as it would hurt them more than it would hurt me. It wasn’t until turn four that I realized I was up against Spirits.
Game 2 was bonkers. I have no idea how I won that game. I’m pretty sure it was because my opponent made a bad block which took out some of their dudes and dropped their life total to 5. They could have taken out my dude the following turn, but it would have probably been too late, as I had another dude on the board to throw my enchantments on to.
Still, I think it was a solid win. Getting lucky and capitalizing on opponent’s mistakes is a part of the game.
Match 5 – Goryo’s Vengeance
We went into this match with high hopes to finish the league at 4-1. Unfortunately, we just couldn’t get there. We had a pretty decent game 1 and came out on top.
The opponent’s deck is capable of a turn two kill, and that’s exactly what he did in game 2. There wasn’t anything I could do to stop it short of getting a Rest in Peace into play. Lately, I’ve been putting a full playset into my sideboard and still struggling to find it. However, if you can drop this card on turn two, there is a good chance you win on the spot as many graveyard strategies can’t deal with it.
Or they’re dead by the time they do find an answer. Either way, play Rest in Peace. The card is really good.
Game 3 went poorly for us. The opponent did not get the turn 2 kill, but he pretty much had the game locked up on turn four. This came down to bad luck, the opponent drew well, found the cards he needed, and went for the throat.
Wrapping It Up
This Bogles deck really surprised me. We went 3-2 and 7-4 in games. That’s a solid win percentage, especially in Modern.
I’m going to be playing this deck on stream to see if I can find more success with the deck. I think that right now, the way Modern is shaping up, this deck is going to be seeing a lot more play.