Burn is my favorite archtype of all time. A lot of times, when I’m creating video content for the YouTube channel, I play the decks for the first time while on stream and then record that stream, upload it to YouTube, and sometimes write an article about the experience.
I can’t really do that with this decklist, as I’ve played it a ton of the last four months. However, it’s in a good position right now, so I fired up a friendly league with the mindset of thinking less and burning more.
Match One Vs. Bant Spirits
I started off like every rdw player should do, which is casting a fast little dude. The opponent slow-rolled us. I’m not sure if their hand was garbage or if they just wanted to gather information.
This deck is fairly simple to play and if you’re new to Modern, I highly recommend it to familiarize yourself with the format.
Collected Company is a scary card. And for a second, I didn’t even realize I was sitting on lethal.
Going to SB, my buddy Shalrema joined the stream and gave me some decent tips.
In game two, we kept a risky opening hand and it ended up working out.
We brought in Searing Blood to help with removal but Searing Blaze is the superior card, and you can see in this video why one is better and one is a SB card.
We definitely got lucky multiple times throughout this match. We drew the cards we needed and managed to create a wall of little dudes, two of whom were quite powerful and the opponent allowed them to go unchecked.
My opponent had more answers in the second game, but they couldn’t stabilize and turn the corner and my burn was too much.
Match Two Vs. The Mirror!
Nothing scares me more than the burn mirror match. We kept a risky opener once again and were rewarded with a second land on the draw and then a third on turn three.
My opponent made kind of a rookie mistake and unloaded his entire hand without killing me. Unfortunately, one of his final cards was Eidolon. In this match-up, your life total is a constant consideration and this card is quite the dangerous character.
I opted to take extra damage because I thought taking the Eidolon off the table was the best line. It turns out I was right.
I have pretty much the same SB plan for the mirror match. Kor Firewalker in addition to Path to Exile for the opponent’s Firewalkers.
In game two, we kept a slow opener with too many lands. There was a chance we could have ripped a Kor Firewalker off the top. I thought this was a definite possibility because we were running pretty hot and the top of the deck was winning games.
We definitely took a beating early on and I made a bonehead mistake in playing out my own Eidolon. I 100% should have kept that card in hand. We traded off the card, which was smart, but it wasn’t enough and the opponent was able to take the win in game two.
While the opener in game three wasn’t great, I had access to double white right off the bat, which isn’t something that always happens. So I felt it was important to have the ability to cast Firewalker if we drew it. Which we did.
And as you can see, it pretty much single-handedly won us the game and the match.
Match Three Vs. Tron
I knew right away I had to mulligan this hand. It was game one and my opponent could be on anything. This was a great call, as our opening six was pretty stellar.
It’s not easy to beat Tron, but my opponent
When it comes to boarding, I just like to bring in general artifact hate as that’s how they ramp into high end spells and Tron lands.
In game two, we just had a great hand and drew great off the top. I didn’t have to say much. There wasn’t much thinking needed. However, I do want to address a large misplay.
I cracked a fetch which could have come back to haunt me. Their creature was hitting me for four damage every turn and if I hadn’t drawn like a goddamn professional, I likely could have lost because of it.
Match Four Vs. Homebrew
If you want/like your sanity, just skip this match. I get a headache thinking about it.
It wasn’t worth my time and it’s not worth yours either. Let’s move on.
Match Five Vs. The Mirror!
We had a solid opener here in game one.
The more I play this deck, the more I love Grim Lavamancer. At first glance, he may not seem great to people who are new to the game or the format. Don’t let first impressions fool you. This card wins games.
This game went how a lot of game one mirrors go. Was a lot of back and forth. This was one of those games where I did have multiple lines I could pick and they all seemed pretty good. Looking back on it, I’m pretty happy with the lines I chose.
Even though game one was pretty close, I felt like I was in control for most of the game. The opponent did not prioritize getting Grim Lavamancer off the field and you can see this is the kind of situation where that come come back to hurt you.
We had a great opening hand and sacrificed a point of damage because I clicked through my attack step like a dumbass. My opponent kept
We got incredibly lucky here in drawing the Lightning Helix, which gave us enough life to be able to crack the fetch and Boros Charm, which gave us enough prowess triggers to win the game.
I love this list. I’ve been playing it for months.
The only thing I might even consider changing is adding a third Kor Firewalker and removing one of the Wear/Tear. Now is a great time to play this burn deck if it’s your playstyle and you want to try the Modern format.
We went 4-1 in matches and 9-3 overall, 4-1 in the mirror. Not too shabby.
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